Game Production Workflow
H O R I Z O N
Game development with DADIU (The National Academy of Digital, Interactive Entertainment). A collaboration between universities and art schools around Denmark. Tasks: Animation and mocap workflow, modeling, rigging, texturing and set dressing as well as motion graphics.
B R E E D S P A C E
Game development at SAE Institute Amsterdam. Part of an end project for BA in interactive animation. Tasks: Animation and game development and Unity3d workflow, modeling, texturing, set dressing, GUI and 2D graphics as well as motion graphics.
H E A D
Low poly character head modeling and texturing using Maya, Zbrush and Substance Painter.










